![]() ![]() This can also apply to the fast blackout/lights up cues that happen at curtain calls. When taking curtain calls, the Stage Manager would instruct the head flyman 'On the Bounce Please' for all calls prior to the final call, which was always 'Hand over Hand', i.e. A bounce doesn't need to be seamless, whereas a cyclorama should be.ģ) Film/TV: A large piece of white material / board which is used to bounce and diffuse light towards actors on a film/tv set.Ĥ) Describes the fast in/out movement of 'bouncing' flown house tabs, traditionally used during curtain calls. Strictly, a bounce is a white or light blue cloth onto which light is bounced to backlight another cloth. Most planes don't stop within 50 feet after touchdown.1) Diffuse light that has been reflected from the stage, walls, cyclorama etc.Ģ) 'Bounce' is sometimes used for a flat (non-curved) cyclorama. Love it, keep the updates coming!Ĭan you please make the roll out on landing more realistic. Real VFR and IFR flight planning and flights would be great! All in all more realistic situations, flights, take offs, landing, ILS with CATEGORIES, and realistic autopilot. Passenger management, terminal ops, other traffic in flight and in the pattern, realistic calls for heading, FLT levels, speed, hand off from clearance, ground, tower, departure, ARTCC, approach, real taxing, run up checks! I play virtual land over and over and over wishing all this was possible. The game is really cool but needs so much more IFR help. I also think the play back of your landing could have more detail, like what the instruments look like when landing, voice calls for altitude and so on. I love IFR and really wish there were MANY levels of flying, landing, missed approaches, holding patterns over VOR's, ILS CAT I, II, III landings with real auto pilot, ILS and glide slope capture, STARs, SIDs with real weather minimums and situations that were real. Great game! As a pilot, I would love to see less follow the route, soft land, miss obstacle and see more real flying situations. OpenWeatherMap real-time weather conditions 3D virtual cockpit with integrated instrumentation Automatic Flight Planning Configuration Cartography with over 8000 waypoints (VOR, NDB, TACAN, DME, GPS, FIX) Worldwide navigation with 548 airports and 1107 usable runways, real or customizable weather conditions Full control of the rudder, flaps, reversers and spoilers Landing gears management with manual unlocking system Fuel management with weight balancing, Jettison and real consumption Advanced engine system with ignition, faults and fire safety Weather Radar for managing Microburst, Ice and wind Speed autopilot, Route, Altitude and Vertical speed - Primary Flight Display Fast landing mode with global competition and 5 fault levels. 216 challenges 6 of which in global competitions The simulator includes 36 missions to accomplish, 216 challenges to pass, cartography and worldwide navigation with over 500 accurate airports replicas as well as real time weather conditions. Start each engine individually, navigate between the equipment dashboard panels and be ready to solve over 5,000 possible situations in order to reach the highest pilot ranking. Test your piloting skills and handle the most critical flight conditions known to man.Ĭope with emergencies and incidents inspired by real life scenarios in a climactic adrenaline rush. ![]()
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